﻿using OpenTK.Graphics.OpenGL;

namespace OpenGl.Explore.FirstApp
{
    public class VertexShader : ShaderObject
    {
        public VertexShader(string file)
        {
            _id = GL.CreateShader(ShaderType.VertexShader);
            Init(file);
        }

        public VertexShader()
        {
            _id = GL.CreateShader(ShaderType.VertexShader);
        }
        
    }
}
